Attention all Hunters:
The design team has thought long and hard about areas the Hunter is lacking in as a class compared to other melee, ranged, and supportive classes. We narrowed the overall shortcomings of the Hunter to two main areas:
Zealot offering better poison buffs despite those skills being secondary skills for the Zealot thanks to a few improved Talents, and a lack of ability to survive on the flanks or while ambushing as a melee Hunter. To that end, here are the final redesign notes for the Hunter class:
1).
Poison weapon has been decreased from level 10 to level 6. Part of a Hunter's kit has always been its ability to provide extra damage to its party members, but they have to wait 10 levels before being able to do so. Reducing the levels required for this functionality will allow Hunters to start to come into their own power sooner than before. Further, it now affects 2+25% hero level allied targets in an effort to put it more in line with the buffs other classes provide. The skill will always buff at least two targets provided they are in the same position.
2). To ensure that
Poison own weapon is still utilized and isn't something that gets ignored once a Hunter reaches level 6 for regular Poison weapon,
Poison own weapon now offers a 1+50% skill level to the
effect of
Poison weapon. This will directly improve the outgoing damage of anyone in a party that has poison applied to them.
3). The Master of the Forest talent line has been slightly redesigned.
Master of Nature is no longer a talent and instead is a regular Scare skill that can be learned at level 15; it has nothing to do with the the use of poisons or other Herbal Arts skills. Replacing
Master of Nature as a level 23 Talent is
Talent: Nature Lore.
Talent: Blessing of the Arrow remains at level 26, while
Talent: Master of Poison has taken
Talent: Nature Lore's place at level 29. This is the Talent that really made Zealots more powerful in the poison department, so now it has been brought over to the Hunter. The goal isn't to make the Zealot unable to be an effective poison buffer, but Zealot should also not be better at the primary niche the Hunter has
had for years.
4). Melee Hunters should rejoice, as they have also received a new skill at level 10:
Camouflage. This skill is designed to be beneficial to both ranged and melee Hunters, with the greatest bonus of course the melee and ranged defense for those Hunters who are on the flanks of their group or actively using Ambush to get behind their enemies. It is the hope that this new skill interacts well with the Ranger specialization, in particular
Talent: Stealth at level 26.
5). This last one isn't so much of a change to the Hunter class as it is to both Poisons and Herbs. All Poison and Herbs will be changed so that their effects are immediately visible upon the consumable for ease of determining what a specific bonus a Poison or Herb applies. This means no more crawling through potentially outdated forum posts for what a Poison or Herb provides. Further, at least two new damage types for Poisons will be created: Acid, and Lightning. The consumables for these damage types are not yet created and ready to be dropped, but be on the lookout for them in the coming weeks. Lastly,
pot of moonmilk will be simplified to only do psychological damage instead of the randomized amounts of fire, ice, lightning, and poison damage it currently provides.
I ask that you keep in mind that while these changes are largely final, the numbers are not. The team and our helpers are testing out the hopefully improved Hunter as quickly as we can, and if it seems like some of the changes end up being a little too powerful in relation to the buffs other classes provide expect some minor number adjustments downward.
As always, thank you for your love and support of the game.
~Ravenhide