These bonuses and malus are effective when the hero has reached at least level 1 in this skill. (unless otherwise specified).
Damage bonus
Damage Type
Attack Type
Damage Bonus (r)
crushing damage
ranged (a)
-10% / +44% / +152%(z)
piercing damage
ranged (a)
-10% / +44% / +152%(z)
(r) is added upon normal / good / critical hits as an additional effect to the weapon used. (a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending. (z) additionally - when damage of this type is dealt
Increase the bonus on the effect, not the level of the skill. The bonuses will be added to the amount of damage (when using that type of attack)or the amount of healing (when healing).