The priest concentrates his energy and, with his hands guided by his deity, he delivers a single, well aimed blow that causes huge damage to its unfortunate target.
These bonuses and malus are effective when the hero has reached at least level 1 in this skill. (unless otherwise specified).
Damage bonus
Damage Type
Attack Type
Damage Bonus (r)
crushing damage
melee (a)
-5% / +52% / +166%(z)
fire damage
melee (a)
+10% of your skill rank / +25% of your skill rank / +34% of your skill rank(z)
(r) is added upon normal / good / critical hits as an additional effect to the weapon used. (a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending. (z) additionally - when damage of this type is dealt