Stance: Receive charge
The hero prepares to receive a charge , it takes a defensive position, aimed at parrying and deflecting melee attacks, maximizing the effects of his armors
Go to the description in the World of Dungeons encyclopedia
primary skill for:
Knight (level 4)
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foreign skill for:
Fighter (level 10)
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|
type |
buff |
may be used |
in pre round / - |
target | Self |
Mana points cost |
1
|
item |
-
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skill class
|
-
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designed by
|
Designdyo
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This skill can not be increased past rank 1.
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These bonuses and malus only work when the hero uses this skill.
crushing damage |
all |
+2 x skill rank / +175% of your skill rank / +skill rank
|
until the end of the round
|
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cutting damage |
all |
+2 x skill rank / +175% of your skill rank / +skill rank
|
until the end of the round
|
|
piercing damage |
all |
+2 x skill rank / +175% of your skill rank / +skill rank
|
until the end of the round
|
|
actions per round |
-7% of your skill rank |
until the end of the round
|
|
Use shield |
+34% of your skill rank |
until the end of the round
|
|
Dodge missile |
+34% of your skill rank |
until the end of the round
|
|
Discipline |
+34% of your skill rank |
until the end of the round
|
|
melee |
+20% of your hero`s level +40% of your skill rank |
until the end of the round
|
|
ranged |
+20% of your hero`s level +34% of your skill rank |
until the end of the round
|
|
social |
+34% of your skill rank |
until the end of the round
|
|
crushing damage |
all |
-20% / -20% / -20%
|
until the end of the round
|
|
cutting damage |
all |
-20% / -20% / -20%
|
until the end of the round
|
|
piercing damage |
all |
-20% / -20% / -20%
|
until the end of the round
|
|
psychological damage |
all |
-20% / -20% / -20%
|
until the end of the round
|
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