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skill Stance: Receive charge

skill description
Stance: Receive charge

The hero prepares to receive a charge , it takes a defensive position, aimed at parrying and deflecting melee attacks, maximizing the effects of his armors

Go to the description in the World of Dungeons encyclopedia


primary skill for:

Knight (level 4)

foreign skill for:

Fighter (level 10)
type buff
may be used in pre round / -
targetSelf
Mana points cost 1
item -
skill class -
designed by Designdyo

Repeated use of this skill will not affect your target if they still bear an effect resulting from this skill regardless of the source.

This skill can not be increased past rank 1.

Effect on those affected by this skill

These bonuses and malus only work when the hero uses this skill.

Armor bonus

Damage Type Attack Type Armor (r) Duration Comment
crushing damage all +2 x skill rank / +175% of your skill rank / +skill rank until the end of the round  
cutting damage all +2 x skill rank / +175% of your skill rank / +skill rank until the end of the round  
piercing damage all +2 x skill rank / +175% of your skill rank / +skill rank until the end of the round  
(r) by normal / good / critical hits

Attribute bonus

Attribute Modifier Duration Comment
actions per round -7% of your skill rank until the end of the round  

Bonus for the level of the skill

Skill Modifier Duration Comment
Use shield +34% of your skill rank until the end of the round  
Dodge missile +34% of your skill rank until the end of the round  
Discipline +34% of your skill rank until the end of the round  

Defense bonus

Attack Type Modifier Duration Comment
melee +20% of your hero`s level +40% of your skill rank until the end of the round  
ranged +20% of your hero`s level +34% of your skill rank until the end of the round  
social +34% of your skill rank until the end of the round  

Damage sensitivity

Damage Type Attack Type Bonus (r) Duration Comment
crushing damage all -20% / -20% / -20% until the end of the round  
cutting damage all -20% / -20% / -20% until the end of the round  
piercing damage all -20% / -20% / -20% until the end of the round  
psychological damage all -20% / -20% / -20% until the end of the round  
(r) by normal / good / critical hits

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